Section 01 — 07

Technical Art Roadmap

Technical Art is the bridge between art, math, programming, rendering, tools and game engines. Work top to bottom, or jump to whatever you are blocked on. Tick a topic to record it in your progress; expand it for the linked interactive lesson.

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01

Foundations

Game math that never goes out of date
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02

Real-Time Rendering

How a triangle becomes a pixel
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03

Shaders

Programming the pixel
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04

Technical Art

Performance, tools, and production reality
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05

Procedural

Systems instead of assets
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06

Real-Time VFX

Timing, shape, color — then tech
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07

Specializations

Where the roadmap can take you
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Resource library →Interview trainer →